copywriting | narrative | producing

twinealbum

 

THE PAPERBLURT TWINE ALBUM

Using the name “PaperBlurt,” I created a whole lot of Twine games between 2013 and 2015. Twine is a super easy-to-use game engine used to create text-based games. I got hooked, and for two years, Twine was my life, making over 15 different, weird little games (not all survived the test of time, though).

When I began making Twine games, they were somewhat…simple when it came to visuals, and I sought more. So, besides the story, I invested plenty of time creating graphics and animations (to the best of my minimal ability).

And it paid off; to this day, people within the community still talk about some of the games I made, and magazines like PC Gamer, Rock, Paper, Shotgun, Indiegames.com, GameSkinny and StoryCade wrote about them. And I also won an award.